Building the right talent paths for your Commanders in Rise of Kingdoms is absolutely one of the hardest things to do.
This is because If you do it right, you can progress a lot faster throughout the game and maximize the potentials of your Commanders/armies.
I also believe that almost everyone playing Rise of Kingdoms always looks for a decent commander talent guide to follow at the very beginning of the game.
Thus, I do the best I could to test and show you guys the possible best talent builds in the game right now. I will also do my best to update this list after every balance changes so make sure you guys bookmark this page to check it out whenever we have a new update!
Basic Information About Talents in Rise of Kingdoms
- Commander’s max level is 60.
- Max talent points a commander can have = 74.
- Talents are taking effect for the Primary Commander only, not for the Secondary Commander.
- Secondary Commander can only contribute the skills, not talents, during the battles.
- If your skill levels are bad, your talents are pretty useless.
Specific Rise of Kingdoms Commander Talent Tree Builds
Credits: Abused Panda #0936 | Last Swagger | DustStorm | Updating…
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- Cao Cao
- Charles Martel
- El Cid
- Edward of Woodstock
- Eulji Mundeok
- Genghis Khan
- Hannibal Barca
- Joan of Arc
- Julius Caesar
- Frederick I
- Kusunoki Masashige
- Mehmed II
- Minamoto no Yoshitsune
- Osman I
- Richard I
- Scipio Africanus
- Sun Tzu
- Wu Zetian
- Yi Seong-Gye
Aethelflaed Talent Trees
Alexander Talent Trees
Baibars Talent Trees
Belisarius Talent Trees
Boudica Talent Trees
Charles Martel Talent Trees
Cleopatra Talent Guides
El Cid Talent Guides
Edward of Woodstock
Hannibbal Barca Builds
Joan of Arc
If you are using Frederick and going into PvP fightings in the field a lot, this is probably the best build for you!
We reduce the leadership talents and distribute the points into Skills talents. What this does is going to be maximizing the nuking capability of Frederick. I suggest this hybrid build should be used when you are attacking governor cities and not so much in the PvP fights in the field. But since this is a hybrid build, it is acceptable to use for attacking into the field.
This is a good build for you guys if you want to build have Uncle Fred a little bit of a flexibility.
This is going to be really good when you’re trying to attack governor cities, flags, and fortresses.
Lohar is definitely the king of Barbarians.
You should rely on this guys when attacking Barbarians and other neutral units.
Do note that there is a talent in the Peacekeeping path which gives you a chest for every time you defeat a Barbarian.
Mehmed II Talent Guides
Minamoto no Yoshitsune
Generic Talent Builds in Rise of Kingdoms
- Leadership + Conquering Combo
- Leadership + Attacker
- Hybrid Conquering
- Skilled Leadership
- Skilled Cavalry
- Full Cavalry
- Attacker Infantry
- Full Infantry
- Defense Infantry
- Skill Archer
- Skill Cavalry
- Skill Infantry
- Skill Integration (Boudica)
- Peacekeeping Skill (Boudica)
- Support Integration
- Skilled Garrison
- Eulji Garrison Hybrid
- Garrison Defense
Leadership + Conquering Combo
This is a pretty good combo If you want to raid other cities and be dominant in wars.
Leadership + Attacker
This is a great build If you are going to do most of the battles in the battle field or doing rallies for Alliance structures, Barbarian Forts or neutral units.
It is not recommend to do rallies on other cities using this build.
Hybrid + Conquering
Use this build If you are the one who runs rallies on governor cities. Make sure you are well prepared and your Castle has a decently high amount of rally capacity.
This build focuses on Minamoto no Yoshitsune.
There are actually some different options for this build but it’s best to fill up all of the moving speed nodes.
This build is excellent for full cavalry queue.
Do remember that you need to have a good moving speed while doing full cavalry because you want to move in and out with ease to isolate the enemies.
This one is more for Cao Cao.
Once again, we focus on the moving speed here because it is the best goal for you while using full cavalry armies.
You use Cao Cao as the primary commander here. Not just because of his strengths but he is also freaking awesome!
This build is typically for P2W armies. It’s a great counter against cavalry armies, which are used by most players at the beginning.
Focus on building up Eulji while using this build.
This build is great for Legendary commanders like Richard or Martel.
It’s great against full cavalry. Great for full Infantry armies or mixed armies.
This build focus more on the nuking part of the talent tree. Great for using with Nuker Commanders.
Using this build, you can play with full Archer armies. You can also easily adjust it according to your style/commanders.
It is not recommend to build full cavalry here because it focuses more on skills rather than moving speed for your commanders.
This build is very good for Pelagius because his skills do not add any moving speed bonus for the army.
This is probably the only decent build for Sun Tzu.
He is probably one of the few best Epic nukers. This is why you shouldn’t spend all of your talent points on Infantry for him.
Skill Integration (Boudica)
Boudica is one of the best Epic commanders in Rise of Kingdoms due to her diversity.
If you focus on the Skill path, you will enhance her first skill that gives attack, reduces damage and reduces rage.
If we focus on her skill, we can rapidly recover her Rage. Utilizing the Integration path allows her to bring more troops to the battles.
Level up the Latent Power in the Skill path to increase the damage of your Secondary commander if his/her has high first skill damage.
Peacekeeping Skill (Boudica)
Another great build for Boudica!
If you don’t have either Minamoto or Cao Cao, Boudica is for sure your best option for Barbarians/Forts farming.
Great for Joan of Arc and Cleopatra. Better to use it for Joan.
In the battlefield, Joan is better as a primary commander. Having a great Support path helps her recover the Rage quickly. The Integration path also helps you a lot while battling.
Early on in the game, it’s best to focus on Gathering with Sarka, Constance, Gaius and Centurion.
Make sure the Commanders above get their Gathering talents as soon as possible because you need to reply on them to grow your power faster. Having great Gatherers reduces the time for farming a lot, thus it gives you more resources, helping you upgrade buildings and research technologies in the Academy a lot faster.
If you use Cleopatra, it’s best to focus on Stone gathering.
Tip: Take a look at their skills first and then focus on the resources they have faster gathering speeds while upgrading talents.
This skill is only viable on defending your city base. But If you want to defend the city the most, Garrison Defense should be the best bet for you.
This build is good for most Free-to-play Rise of Kingdoms players.
Use AoE commanders as they can attack multiple attackers at once (flock attack).
Eulji Garrison Hybrid
Great build for Eulji, which is probably the best Epic commander in Rise of Kingdoms.
Using him as the primary commander gives you tons of benefits.
For more details, please check out this guide: