Everything you want to know about the new KvK Story Chapter in Rise of Kingdoms, Strife of the Eight. This is the new chapter of the KvK event after the Heroic Anthem.
Strife of the Eight – The New KvK Story
The barbarians control this ancient land, holding it in a state of chaotic anarchy.
In the name of our ancestors, we should drive out the barbarians, secure the kingdom’s borders, and plant the seeds of civilization! But before we could write a detailed strategy, traces of other kingdoms appeared on the border…
Anything could happen in this winner-takes-all war. After all the battles and subterfuge, friendships and betrayals, who will claim this land for themselves?
|Bastions are spread throughout the Lost Kingdom, each of them led by a commander and their troops. There are 12 commanders in total for governors to go find.|
|Complete quests from Bastion commanders to gain Favor with them, along with an increase in Crystal Mine work speed.|
Special Contents in KvK Strife of the Eight
In the “Strife of the Eight” Story, governors will experience some brand-new game content.
|After the season has begun, governors can build a new structure in their cities: crystal mines.|
|Working the Mines||You can ‘Work’ in the crystal mines to get crystals. Working the mines costs food, wood, stone, and gold.|
|Upgrade||Upgrading the crystal mine will increase the maximum amount of work which can be ordered. At the same time, completing quests given by commanders will increase the work speed.|
|Crystals||The crystals which can be mined here are a precious resource. Governors can use them to open up a whole new frontier of research.|
|Resource Protection||During the season, crystals cannot be plundered by attackers or sent as aid.|
|Reset||Crystals will be removed once the season is over. Crystal mines, the crystal research center, and any the effects of any research completed therein will be reset and removed.|
During the “Strife of the Eight” Story, governors will rally their strength and do battle together.
|Join Coalition||Governors can join a coalition along with their alliance (coalitions are created by alliance leaders). Alliances must be of the same camp to join the same coalition.|
|Coalition Features||Governors in the same coalition can join each other’s rallies and garrisons, reinforce and repair each other’s buildings, grant alliance help, etc.|
|Teleport||After the KvK “Past Glory” event is over, coalition members can teleport to any member alliance’s territory.|
|Reward Sharing||All coalition members will receive first occupation rewards for holy sites and passes.|
|Boosts||All coalition members will receive boost effects from holy sites and passes, and passes will be open to all member alliances.|
|Building Occupation||All coalition members will share the occupation bonuses from altars of darkness and ancient ruins.|
During the “Strife of the Eight” Story, governors can exchange season coins and conquest coins for a wide variety of prizes!
|Season Coins||Complete research projects in the crystal research center to earn season coins.|
|Conquest Coins||Complete enough Crusader Achievements to earn conquest coins.|
|Saved Coins||Unused season coins and conquest coins will automatically be saved for next season.|
In the “Strife of the Eight” Story, governors and their kingdoms will be grouped into different camps. Each camp must contain at least 1 kingdom. In order to guarantee balanced camps, the power of all kingdoms in each camp will be counted by the system, and these calculations will be used to arrange fair matchmaking!
|Fire Camp||Warriors, honoring their ancestors’ covenant, answer the king’s call. Gathering at the flame altar, they swear allegiance to the ancestors and the flame. They shall be a raging, inextinguishable fire.|
|Earth Camp||Pious warriors rallied to their kings at the earth altar, kissing the sacred land in an oath to restore their ancestors’ honor. Their knowledge of the land allows them to march effortlessly|
|Wind Camp||Kings lead their warriors toward the sanctum in the eye of the storm. Only those who pass the trials of the winds are worthy allies. For those that do, the blessings of the wind are well worth it|
|Water Camp||On the orders of their kings, the warriors gathered at the surge altar. Dreaming of huge waves each night, they are as relentless and unending as the sea itself|
|Camp Greenwood||Resolute kings and warriors have come to the Sanctum of Hope in order to collect the leaves from the surrounding area. Their long-lasting evergreen freshness brings hope of survival to those who gaze upon them, a reminder to look forward to a time of peace.|
|Camp Daybreak||Kings and warriors preparing for a long campaign will often first journey to the Shrine of Radiance. After several days spent in prayer, the dawn will finally rise on the day to set forth, shrouding them in bright light, an omen of glorious victories to come.|
|Camp Midnight||On the eve of expeditions, kings and warriors have come to the Sanctum of Courage. Here, the warriors learn to no longer fear the darkness, but to adapt to it. In the name of the shadow, the dark night will be their silent ally.|
|Camp Thunderbolt||Kings and warriors test their weapons at the Storm Altar. Having passed through thunder and lightning, their weapons and spirits will be mighty and unbreakable.|
Strife of the Eight Shop
Exchange Season Coins and Conquest Coins here for great prizes.
Season Coins: Earned by completing research in the crystal research center.
Conquest Coins: Earned by completing enough Crusader Achievements.