Rise of Kingdoms World Map Guide

The Rise of Kingdom world map is the basis of our Civilization, our growth, and our development. It is practically everything and that is why we must know its characteristics and forms in each of the stages, each structure and those who inhabit it.

Main Rise of Kingdoms Map
Main Rise of Kingdoms Map

Main Rise of Kingdoms Map

Our main map is where we are born and settled, better known as “The Main Kingdom“.

The map is divided into 3 Zones that are making their way through time and Pass that control the entrance to each Zone, each with different characteristics and peculiarities.

It is important for both new and old players to know the “place where we live”.

Zone

Barbarians

Resource Point

Holy Sites

Barbarians Forts

1

Level 1-10

Food Level 1-2-3

Wood Level 1-2-3

Stone Level 1-2-3

Gold Level 1-2-3

Gems Level 1

Altars

Sanctums

Level 1-2-3

2

Level 11-19

Food Level 4-5-6

Wood Level 4-5-6

Stone Level 4-5-6

Gold Level 4-5-6

Gems Level 1-2

Shrines

Level 3-4-5

3

Level 20-25

Food Level 4-5-6

Wood Level 4-5-6

Stone Level 4-5-6

Gold Level 4-5-6

Gems Level 1-2

Lost Temple

Level 4-5

Note: As the kingdom progresses in time “Barbarians“, Resource Points “and Barbarians Forts” of any level, can appear in any area, even around each “Holy Sites” these are more frequent.

pass in rok
Passes are the only way to enter the new Zones in RoK

Passes

The steps are structures in the form of gates that protect the path to the next area, our kingdom has Pass from Level 1 to Level 3.

These have a period of protection that while this asset cannot be attacked for subsequent capture, that period it will end once the Scroll of the Kingdom advances.

The passes have units that protect them inside (NPCs) and until they are defeated they will not allow the advance of our buildings and troops.

They can only be attacked by Alliances and troops that have buildings adjacent to them.

shrine rok

Holy Sites: Sanctums, Altars, and Shrines

Every 3 days these sacred structures will be open so that any alliance adjacent to their territory can attack and take them.

The same types of site’s buffs do not stack. Having two Wisdom Altars doesn’t give you + 10% Research speed, only + 5% research speed is given.

Sanctums

Found in zone 1

  • Sanctum of Courage = Commander EXP Gain + 10%
  • Sanctum of Wind = March Speed ​​+ 5%
  • Sanctum of Blood = Troop Health 2%
  • Sanctum of Hope = Gathering Speed ​​+ 5%

Altars

Found in zone 1.

  • Earth Altar = Building Speed ​​+ 5%
  • Wisdom Altar = Research Speed ​​+ 5%
  • Harvest Altar = Resource Production + 10%
  • Storm Altar = Training Speed ​​+ 5%
  • Surge Altar = Troop defense + 3%
  • Flame Altar = Troop Attack + 3%

Shrines

Found in zone 2.

  • Shrine of Order = Troop defense + 3% and Troop Health + 3%
  • Shrine of Honor = Rallied Army Attack + 5% and Gathering Speed ​​+ 5%
  • Shrine of Radiance = Action Point Recovery + 20% and Healing Speed ​​+ 20%
  • Shrine of War = Troop Attack + 3% and Training Speed ​​+ 10%

Details and characteristics of our “Main Kingdom”

When we start in each kingdom from scratch, we have Fog/Haze all over the map, we must explore each corner of the map until we reach 100%, and thus discover the kingdom’s riches such as “Tribal Village” and “Mysterious Cave”.

Our map will have many “Alliance Deposits” of Food, Wood, Stone, and Gold. Our Alliance Flags must be built in the territories of these warehouses to generate resources for all members of our Alliance.

We will have some capturable Resources points for the Alliance that will generate Resources by time for each of the alliance members:

  • Alliance Cropland + 2000 / h
  • Alliance Logging Camp + 2000 / h
  • Alliance Stone Deposit + 1500 / h
  • Alliance Gold Deposit + 1000 / h

Alliance Resources on Rise of Kingdoms Map

Each “Holy Sites” will help the Alliance to control it with some special permanent Buff for all members. You must conquer all the “Holy Sites” on the map and thus we will have better benefits.

Conquering each Pass is essential, it will give us the opportunity to advance and make our way through the zones. But only the alliances that control these Pass will be able to cross it.

Each “Resource Point” (Except Gems) that is collected within the territory of our Alliance, will increase the resources of the Alliance Depository that are necessary to research technologies and construct buildings of the Alliance itself. This work of each member in Rise of Kingdoms is essential.

Must Read: Ultimate Guide to Alliance in Rise of Kingdoms

There are 3 types of mountainous spaces, one small, one medium and one large, in both we will find barbaric units such as “Keep Sentinel”, “Barbarian Arrow” and Bosses who drop some varied rewards for all those members of the kingdom who defeat them.

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The Lost Temple

Lost Temple

Found in zone 3, the center of the map.

Lost Temple” is the fundamental structure of our “Main Kingdom” the Alliance that maintains control of it, its leader will be the King and will make available to the Kingdom a series of Benefits and Prejudices, Use Skills, you can even make gifts to members that he wants and manage other tools such as delivering Titles to any member.

Kingdom Buffs

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From The Ground Up

Increases building speed by 10% for 4 hours
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Industrial Revolution

Increases research speed by 10% for 4 hours
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Mobilize for War

Increases training speed by 10% for 4 hours
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Favorable Weather

Increases resource production by 20% for 8 hours
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Healing First

Increases healing speed by 30% for 8 hours

King Skills

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Tax

Cost: 4000 Gems. Increases resources gathering speed by 30% for 8 hours for all Governors of this Kingdom. While the skill is active, 1% of all resources gathered will be given as taxes to the King, up to a limit of 10 million per resource type.
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Imprison

Lock the location of a single Governors City, disabling City Teleport for 15 minutes (cannot target your own Alliance´s members or Kings from other Kingdoms)
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Leader

Chose a troop to act as the Leader Troop. When this skill is cast, the Leader Troop will grant a 3% bonus to all damage dealt by nearby troops for minutes. This skill only enhances troops and rallies fighting on the world map, and will not enhance troops in a Garrison.

Kingdom Titles

  • King: Troop Attack +5%, Troop Defense +5%, Troop Health +5%
  • Queen: Gathering Speed +15%
  • General: Troop Attack +5%, Troop Defense +5%
  • Justice: Troop Attack +5%, March Speed +10%
  • Duke: Troop Defense +5 %, Training Speed +10%
  • Architect: Building Speed +10%
  • Scientist: Research Speed +5%, Gold Gathering Speed +10%
  • Traitor: Troop Attack -3%, Troop Defense -3%
  • Beggar: Production -10%
  • Exile: Troop Defense -5%
  • Slave: Troops Health -5%
  • Sluggard: March Speed -5%, Training Speed -5%
  • Fool: Building Speed -5%, Research Speed -5%

Gift

Screenshot_20200724-225124_Rise of Kingdoms.jpg

Lost Kingdom (KvK) Map

Lost Kingdom (KvK) will be our Fight map once our kingdom has reached Glory in all its standards of conquest. In it we will face 7 other kingdoms for the total and absolute dominance of a single structure in the middle of the map, “Great Ziggurat”, it has a higher level of difficulty thanks to its barbarians, its pass, and forts, however, each Reward is worth it and no matter how complicated it may be, we must make the most of this new map in which we will live for approximately 2 months.

The Lost Kingdom Map

Zone

Barbarians

Resource Point

Holy Sites

Barbarians Forts

4

Level 26-30

Food Level 5-6-7-8

Wood Level 5-6-7-8

Stone Level 5-6-7-8

Gold Level 5-6-7-8

Gems Level 3

Crusaders Camps

Ruined Crusader Fortress

Level 6-7

5

Level 31-35

Food Level 6-7-8-9

Wood Level 6-7-8-9

Stone Level 6-7-8-9

Gold Level 6-7-8-9

Gems Level 3

Hierons

Sanctuaries

Ancient Ruins

Level 6-7-8

6

Level 36-40

Food Level 6-7-8-9

Wood Level 6-7-8-9

Stone Level 6-7-8-9

Gold Level 6-7-8-9

Gems Level 3-4

Circles

Altar of Darkness

Level 7-8-9

7

Kingsland

Level 36-40

Food Level 8-9

Wood Level 8-9

Stone Level 8-9

Gold Level 8-9

Gems Level 4

Great Ziggurat

Level 8-9-10

We will have throughout the map a new Alliance resource available to harvest “Alliance Crystal Field” this will give us + 500 / h to the deposit of our alliance, however, it can only be harvested in a systematic way, that is to say, for no member, only they must be built Crossed flags in their area. It is extremely important to harvest this resource in order to build these Flags and Fortresses in “Lost Kingdom”

Alliance Crystal Field

Details and Features of “The Lost Kingdom” Map

  • 3 new Passes with greater difficulty and units (NPCs) manned in it, Pass Level 4, 5, and 6. Each of them will leave the Protection Period with the advancement of “Twilight” which is our new scroll of achievements in ” Lost Kingdom ”
  • Governors with city hall level 16 or higher can teleport into the Lost Kingdom province to their home kingdom,
  • The Alliance resource points are maintained which during the time we are in “Lost Kingdom” further increase our production of resources through the Alliance adding to the other resource points of our “Main Kingdom”, the same happens with the flags that we build, will join and increase the maximum number of members of the Alliance.
  • Barbarians Forts will appear as these “Twilight” achievements are fulfilled, so to defeat a Forts Level 9 or 10 it will be almost at the end of the war and in the last Conquest Zones.
  • The map is completely discovered without the need to explore it and there are no “Tribal Village” and “Mysterious Cave” (unless some event adjusts its appearance)
  • There are also no mountainous spaces where you can find Barbarians like “Keep Sentinel”, etc.
  • Our city cannot be attacked if we are in the territory of our alliance, so it is essential to use Teleport inside our Flags (Except for ineffective flags) in “Lost Kingdom”
  • Only governors located within the Lost Kingdom can participate in the Lost Kingdom event series
  • Ancient Ruins and Altar of Darkness will be “Holy Sites” which we will be able to conquer from time to time with our Alliance members and stay in them for a short period of 1h and 2h to accumulate necessary points in “Lost Kingdoms” some of them will appear waves of strong Guardians that we must defeat for their subsequent capture, some of them will leave us random rewards on the ground.

The remaining “Holy Sites

  • Crusader Camps: Gathering Speed ​​+ 25%, Kingdoms Honor + 1 / m, Alliance Honor + 1 / m.
  • Ruined Crusader Fortress: Kingdom Honor + 5 / m, Alliance Honor + 5 / m
  • Hieron of Steel: Troop Defense + 5%, Kingdom Honor + 3 / m, Alliance Honor + 3 / m.
  • Hieron of Thorns: Troop Attack + 5%, Kingdom Honor + 3 / m, Alliance Honor + 3 / m.
  • Sanctuary: March Speed ​​+ 10%, Kingdom Honor + 5 / m, Alliance Honor + 5 / m.
  • Circle of Courage: All Damage + 3%, Rallied Army Capacity + 10%, Kingdom Honor + 7 / m, Alliance Honor + 7 / m.
  • Circle of Defense: Reinforcement Capacity + 20%, Watchtower Damage + 20%, Kingdom Honor + 7 / m, Alliance Honor + 7 / m.
  • Circle of Nature: Counterattack Damage Taken Reduction + 10%, Action Point Recovery + 20%, Kingdom Honor + 7 / m, Alliance Honor + 7 / m.
  • Circle of Vitality: Healing Speed ​​+ 30%, Hospital Capacity + 10%, Kingdom Honor + 7 / m, Alliance Honor + 7 / m.
  • Great Ziggurat: All Damage + 3%, All Damage Taken Reduction + 3%, Kingdom Honor + 15 / m, Alliance Honor + 15 / mGreat Ziggurat Rise of Kingdoms
  • To capture the “Great Ziggurat” we must first conquer 4 “Citadels” found in each corner of the Ziggurat, thus avoiding their constant attack on the structure.
    • Nature Citadel: Troop Health + 3%
    • Fury Citadel: Troop Attack + 3%
    • Megalith Citadel: Troop Defense + 3%
    • Storm Citadel: March Speed ​​+ 5%

During “Lost Kingdom” our King will be able to exercise the same functions being outside of our “Main Kingdom”, and all the members under his mandate will still be able to benefit from any ability used by him.

Conclusion

Perhaps understanding the Rise of Kingdoms Map is something easy and does not require the attention of many, however, it is important to know each of these characteristics in their multiple phases because they can be of help and if one day we want to establish our reign in a new Territory Or we decided to start from scratch with airs of greatness and conquest, knowing the map better is part of the game’s strategy, it will help us train our allies and members, even predicting times and times for a better use of everything.