This article is for the new players in Rise of Kingdoms who are looking for the best Garrison Commanders and pairings to invest. If you get into kingdoms where it might be tough coping up with the huge power difference, you will absolutely find this article helpful.
Current Best Garrison Commander Pairings in Rise of Kingdoms
One of the most asked questions is:
Whether Sun Tzu is still viable as a primary commander in-game?
For me, personally, the answer remains yes.
In the early days of ROK, the main choices for garrison primaries were Charles Martel + Richard I (historically Richard the Lionheart), and Sun Tzu. With anti-healing commanders like Saladin coming into the game, Richard was pushed away from the frontlines into the dredges of forgotten commanders.
This was mainly because of the fact that experiments portrayed perfectly, the capability of Artemisia to counter Attila Takeda rallies, the newest P2W offensive meta.
However, the attackers were not stumped for long.
They figured out that, while Artemisia was the perfect counter to Attila, she could easily be beaten with more conventional rally combinations like Genghis Khan and Saladin for cavalry, Alexander Martel for infantry, or Edward Tomyris for archers.
Whoa, I almost forgot. Wu Zetian has for some time, been a prominent defensive meta against Attila as well as Edward Tomyris. Her best virtue is the fact that she caters to mixed troop defense, often the last resort for cornered kingdoms being routed out of King’s Land.
Constantine is very good at defense as a secondary commander.
Against Non-Attila-Takeda Rallies
Most are skill damage commanders.
Here, the support tree of Constantine comes into effect.
Loose Formation and Emergency Protection both are fabulously effective in reducing skill damage of attacking commanders. This trumps out most skill damaging rally leads like Minamoto, Alexander, Edward, or Mehmed.
For Attila-Takeda Rallies
Who are not active skill damage commanders and are based on normal attack damage. Constantine has two trump cards for them.
1. His support tree has the talent Rejuvenate which is basically a proper rage engine. Imagine if it is a Constantine / Charles Martel combo, this talent will be feeding continuous rage to continuously make Charles Martel regenerate those shields.
2. His first skill “Edict of Milan” decreases the enemy attack by 40% and increases troop damage reduction of not only the garrison but also the surrounding armies by 10%.
Moreover, his 2nd skill “Allegiance” gives 40% health to infantry, which as infantry players know is fabulous for defense.
If you have read so far in the blog, you are lucky, because I will now introduce an epic commander that cannot substitute Constantine but will be every bit a bang for the buck for f2p players.
2. Sun Tzu
Sun Tzu, the F2P rage engine, AoE fighter.
His 1st skill “Art of War” is an area-of-effect damage skill that can hit 3 targets (5 targets when expertised) within a fan-shaped area. It also generates 50 rages for each target. Now if you can hit 5 targets, that means 1/4th of your rage bar filled instantly.
In addition, his 2nd skill increases troop damage reduction in garrison by 7%.
His 3rd skill “Master Strategist” increases troop damage reduction by 10% and infantry health by 10% as well. Moreover, his 4th skill “Everchanging Tactics” grants 20% boost to skill damage.
Now, these skills place this commander in a very interesting position.
If you want a damaging garrison, one that will eat up enemy troops for breakfast, Sun Tzu can be paired with any commander that focuses on skill damage, like Alexander, Mehmed, Freddy, Osman, Edward, or Cao Cao. Even Boudica is a good combo for damaging armies with Sun Tzu in the early game.
This makes Sun Tzu not only a good defensive commander but also a great rally leader.
- In the early game, Sun Tzu maxed will be the veritable bane of P2W Minamoto Cao Cao combos.
- For the late game, Sun Tzu paired with Constantine has been known to hold their own against many new age cavalry combinations.
This makes Sun Tzu a proper defensive as well as offensive meta.
What makes it better is his skill talent tree.
Since he is in the offense, a skill damage maestro in AOE, the skill tree gives an essential boost to his merics in defense as well as in offense.
I myself have won in 1v1’s with 40-50M players when I was just 15M in might, using Sun Tzu Charles Martel.
The Sun Tzu Martel combo is especially lucrative because it boosts infantry health like anything. All infantry players know how essential health is for infantry on the battlefield.
Even now, in the age of Chandragupta Maurya and other new commanders, Sun Tzu does pack a good punch as an early game tank that spews fire, as well as a late-game aoe rage engine.
Even most t5 players focusing on infantry have their last march as Sun Tzu/ Eulji. Sun Tzu has always been the F2P strength in the game, due to his expertise as an infantry primary.
This is why most new players who want to fight their way up, are advised to start with civilization China so that they can get Sun Tzu at the beginning of the game.
Hope this blog was interesting and informative for you. Keep a lookout for more articles incoming on defensive strategies in KVK and in daily life as a ROK player.
See y’all next time… Peace out, Folks.