Must-Have Garrison Commanders For New Players

This article is for the new players in Rise of Kingdoms who are looking for the best Garrison Commanders and pairings to invest. If you get into kingdoms where it might be tough coping up with the huge power difference, you will absolutely find this article helpful.

garrison commanders Rise of Kingdoms

Current Best Garrison Commander Pairings in Rise of Kingdoms

One of the most asked questions is:

Whether Sun Tzu Sun Tzu is still viable as a primary commander in-game?

For me, personally, the answer remains yes.

Sun Tzu is still a very capable commander, a perfect option for the F2Ps. With Theodora Theodora coming in as the f2p version of Yi Seong-Gye Yi Seong-Gye, Sun Tzu earns a huge boost as a possible garrison captain.

In the early days of ROK, the main choices for garrison primaries were Charles Martelrichard Charles MartelRichard I (historically Richard the Lionheart), and Sun Tzu. With anti-healing commanders like Saladin coming into the game, Richard was pushed away from the frontlines into the dredges of forgotten commanders.

That is until JWM2 showcased in Osiris league how richard Richard, coupled with good old Julius Caesar Caesar could tank quite a few of the newer commanders.

What became the newest defensive meta, nevertheless was the archer combo of ArtemisiaYi Seong-Gye Artemisia YSG.

This was mainly because of the fact that experiments portrayed perfectly, the capability of Artemisia to counter Attila Takeda rallies, the newest P2W offensive meta.

However, the attackers were not stumped for long.

They figured out that, while Artemisia was the perfect counter to Attila, she could easily be beaten with more conventional rally combinations like Genghis Khan Genghis Khan and Saladin Saladin for cavalry, Charles Martel Alexander Martel for infantry, or Edward of Woodstocktomyris Edward Tomyris for archers.

The defense meta then shifted to more conventional combinations like Charles MartelConstantine I Charles Martel/Constantine or Sun TzuYi Seong-Gye Sun Tzu/ YSG.

Lately, there had been a new quirky combination of wu zetian Wu Zetian with Matilda of Flanders Matilda for siege defense, something which is worth giving a proper chance in desperate situations like the last flags in KvK.

Whoa, I almost forgot. Wu Zetian has for some time, been a prominent defensive meta against Attila Attila as well as Edward Tomyris. Her best virtue is the fact that she caters to mixed troop defense, often the last resort for cornered kingdoms being routed out of King’s Land.

Some older kingdoms have also experimented with wu zetianFrederick I Wu Zetian Frederick or wu zetianJulius Caesar Wu Zetian Caesar in the Ark, but by far, wu zetianConstantine I Wu Zetian/Constantine is the best all-around defensive commander pairing.

Constantine is very good at defense as a secondary commander.

1. Constantine

Against Non-Attila-Takeda Rallies

Most are skill damage commanders.

Here, the support tree of Constantine comes into effect.

loose formation Loose Formation and Emergency Protection Emergency Protection both are fabulously effective in reducing skill damage of attacking commanders. This trumps out most skill damaging rally leads like minamoto no yoshitsune Minamoto, Alexander, Edward of Woodstock Edward, or Mehmed II Mehmed.

For Attila-Takeda Rallies

Who are not active skill damage commanders and are based on normal attack damage. Constantine has two trump cards for them.

1. His support tree has the talent Rejuvenate Rejuvenate which is basically a proper rage engine. Imagine if it is a Constantine ICharles Martel Constantine / Charles Martel combo, this talent will be feeding continuous rage to continuously make Charles Martel regenerate those shields.

2. His first skill “Edict of Milan” decreases the enemy attack by 40% and increases troop damage reduction of not only the garrison but also the surrounding armies by 10%.

Now, this is particularly effective against AttilaTakeda Shingen Attila Takeda because they focus on the normal attack.

Now suppose you have a counter-rally of Hannibal BarcaAethelflaed Hannibal/Aethelfled debuffing the Attila Takeda rally. At that point, Constantine will buff not only the garrison but also the debuffing rally/armies.

Moreover, his 2nd skill “Allegiance” gives 40% health to infantry, which as infantry players know is fabulous for defense.

For the newer players, I would recommend going for YSG and then immediately Constantine as he is a versatile commander for defending your city as well as any structure.

If you have read so far in the blog, you are lucky, because I will now introduce an epic commander that cannot substitute Constantine but will be every bit a bang for the buck for f2p players.

ULTIMATE Garrison Defense [ Artemisa and Constantine ] Counter Attila | Rise of Kingdoms Strategy

Sun Tzu

2. Sun Tzu

Sun Tzu, the F2P rage engine, AoE fighter.

Skills:

His 1st skill “Art of War” is an area-of-effect damage skill that can hit 3 targets (5 targets when expertised) within a fan-shaped area. It also generates 50 rages for each target. Now if you can hit 5 targets, that means 1/4th of your rage bar filled instantly.

In addition, his 2nd skill increases troop damage reduction in garrison by 7%.

His 3rd skill “Master Strategist” increases troop damage reduction by 10% and infantry health by 10% as well. Moreover, his 4th skill “Everchanging Tactics” grants 20% boost to skill damage.

Now, these skills place this commander in a very interesting position.

If you want a damaging garrison, one that will eat up enemy troops for breakfast, Sun Tzu can be paired with any commander that focuses on skill damage, like Alexander, Mehmed, Freddy, Osman, Edward, or Cao Cao. Even Boudica is a good combo for damaging armies with Sun Tzu in the early game.

This makes Sun Tzu not only a good defensive commander but also a great rally leader.

  • In the early game, Sun Tzu maxed will be the veritable bane of P2W minamoto no yoshitsuneCao Cao Minamoto Cao Cao combos.
  • For the late game, Sun Tzu paired with Constantine has been known to hold their own against many new age cavalry combinations.

This makes Sun Tzu a proper defensive as well as offensive meta.

What makes it better is his skill talent tree.

Since he is in the offense, a skill damage maestro in AOE, the skill tree gives an essential boost to his merics in defense as well as in offense.

I myself have won in 1v1’s with 40-50M players when I was just 15M in might, using Sun Tzu Charles Martel.

The Sun Tzu Martel combo is especially lucrative because it boosts infantry health like anything. All infantry players know how essential health is for infantry on the battlefield.

Even now, in the age of Chandragupta Maurya and other new commanders, Sun Tzu does pack a good punch as an early game tank that spews fire, as well as a late-game aoe rage engine.

Even most t5 players focusing on infantry have their last march as Sun Tzu/ Eulji. Sun Tzu has always been the F2P strength in the game, due to his expertise as an infantry primary.

Conclusion

This is why most new players who want to fight their way up, are advised to start with civilization China so that they can get Sun Tzu at the beginning of the game.

Hope this blog was interesting and informative for you. Keep a lookout for more articles incoming on defensive strategies in KVK and in daily life as a ROK player.

See y’all next time… Peace out, Folks.

– Adhikari

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