Looking for more information regarding Alexander the Great in Rise of Kingdoms? In this article, we will give you the basic idea of how he works as well as the best talent trees for him!
Alexander The Great and Æthelflæd were released in the huge June update.
Alexander The Great
Others| World Conqueror
Infantry | Versatility| Attack
Alexander the Great was an ancient Macedonian ruler and one of history’s greatest military minds who—as King of Macedonia and Persia—established the largest empire the ancient world had ever seen. By turns charismatic and ruthless, brilliant and power hungry, diplomatic and bloodthirsty, Alexander inspired such loyalty in his men they’d follow him anywhere and, if necessary, die in the process. Though Alexander the Great died before realizing his dream of uniting a new realm, his influence on Greek and Asian culture was so profound it inspired a new historical epoch—the Hellenistic Period.
Alexander the Great Skills
|Shield of the King||Active||Alexander the Great puts up a powerful shield for 4 seconds and at the same time puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining for 2 seconds (Alexander’s own army cannot gain this shield).||Shield (Self)|
|Lead the Charge||Passive|| |
When incoming damage would be reduced on the map, replace the damage reduction. Each normal attack agains a 10% chance to deal extra damage as well as to reduce the target’s healing effects by 10% for 5 seconds.
|Direct Damage Factor|
Healing Effect Reduction
|Frontline Commander||Passive||Increases infantry march speed on the map by 10% and attack by 10%||Infantry March Speed Bonus:|
Infantry Attack Bonus:
|Battle of Chaeronea||Passive|| |
Increases attack after using an ability. When his shield is activated, the bonus changes to defense.
|Son of Amun||Passive||Enhanced: Shield of the King|
Immediately put up a shield which can absorb a large amount of damage (Damage Factor 1200) for 4 seconds. At the same time, Alexander puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining (Damage Factor 600) for 2 seconds, and increases the damage taken overtime by nearby enemies (up to 3 targets) by 30% for 4 seconds.